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Yeah. Their perspective correct texture mapping did a perspective div only every 16 pixels drawn – in itself a considerable optimization with almost imperceptible loss in quality – but the big deal was that on the Pentium specifically, the integer pipeline could be almost perfectly cycle-optimized to process sixteen pixels in the time the FPU executed the next perspective division in parallel so the result was ready just as it was needed!


More on this in the Black Book graphic shttps://news.ycombinator.com/item?id=35738709 . Programming on Pentium is towards the end.




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