Pretty much anything which is not an indie game made with love.
Like, minmaxing in terraria is wayyyy less prevalent than minmaxing in minecraft, and that's a blatant difference in game design between both.
Of course, exceptions exist like factorio, which is a labour of love yet minmaxing is quite strong, but that's because that's one of the game's explicit goals.
however, in games like assassin's creed there shouldn't be too much place for minmaxing yet there is because the soulless decisions made by the developers.
Minecraft is a funny example, but it pretty much started out as (and stayed for many years) an indie game made with love.
I guess I mostly play single player indie games, so I don't really see many of the soulless games people keep complaining about. (And the non-indie games I play are mostly from Nintendo. The company might have many flaws, but a lack of soul in the games is not really one of them.)