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Fable is a very well put together game and I spent hours with it and had a lot of fun.

That said, a cursory comparison of the game features with the initial press releases from molineaux shows the kind of disconnect that exists from his ideas to his executions.

It's not bad to have a daydreamer setting the overall project vision, but anything he say at any time of the development process is to be treated just like that, as an internal vision document unrelated to the final product.



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