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Ooh i got several of those. The one I like the most is this:

https://github.com/obaqueiro/dominoparty

The idea is to make a minimalistic tabletop online multiplayer game engine that only draws the "pieces" and controls the player-hidden pieces but doesnt enforce game logic.

I tried to simulate the environment I had when playing dominoes with my friends in real life.

The idea of the engine is that you can change the "pieces" (cards, letter squares, domino tiles) and thus can play lots of games online with friends.

I built it at the start of covid to play with the family. But it has A LOT of rough edges, bugs in state keeping and the code is awful

I'd love to have time to improve it. Particularly to keep state using CRDTs via Yjs.



That sounds similar to tabletop simulator, but lowering the barrier to entry seems like a great way to go for this sort of thing.




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