Unfortunately this is partially true unless we get more OpenGL updates. OpenGL doesn't support hardware ray tracing and some other newer features that are only supported in Vulkan\D3D12.
That's been a frustration of mine as well; the OpenGL people kind of abandoned it in favor of Vulkan without a viable alternative.
I guess the typical response is that people will use something like a game engine anyway, so I guess fair enough, but I want something lower level than a game engine without having to get a doctorate in graphics rendering just to draw a rotating cube.
WGPU (which is not web only) papers over many of the fiddly bits of Vulkan. It is lower level than OpenGL, but not frustratingly so. Although I agree: OpenGL is still situated in an abstraction sweet spot, and could use some love/replacement.
Unfortunately this is partially true unless we get more OpenGL updates. OpenGL doesn't support hardware ray tracing and some other newer features that are only supported in Vulkan\D3D12.