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I spent a few months working on Godot and it was clear that the developers don't actually make games, and don't have the same priorities as me. I want a real solid foundation to build on.

Nobody likes to put down such a great looking open source project, but I decided it was not for me.



I am curious what issues you ran into. Also, there are about 50 games per year released with Godot on steam, so there are definitely people pulling it off



Thanks for the details. Well it sucks when there's a bug that deep for sure. Maybe it got solved in the 4.0 ? And with more and more people adopting it, I assume the regressions will be less frequent.




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