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> An online multiplayer platformer roguelike with full rollback netcode that handles 150ms+ ping (this was a real challenge!) - never completed.

I worked on something similar in high school(also never finished). Implementing good netcode on a novel multiplayer game can be very hard to get right. Made me a lot more forgiving of games that didn't do it well. You pretty much need to design your game with multiplayer in mind.



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