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Well sure, that's about the only place, if you don't mind the subscription.

The flip side though is that so many Apple Arcade titles are also available on Switch. Even ones that Apple showed in their presentations. You can also actually buy them without a subscription.



They’re adding a ton of stuff all the time. I’m not saying that traditional game consoles won’t continue to be around but isn’t mobile already larger both in terms of players and revenue? We’re artificially handicapping the numbers by considering only tablets and not smart phones in this comparison.


The switch and the Steam Deck are effectively a tablet hybrid form factor (both are portable and have touch screens), just with the controller integrated or come packaged standard. Docking stations are something tablets handle fine too, Switch and Steam Deck just have that mode of operation as a forethought.

All that to say, you can argue consoles in some cases are moving more in the direction of tablets and phones to capture that wider market.


That they feel the need to do that and that you can no longer really have a handheld game system with its own dedicated library of games (something else those both have in common) doesn’t really suggest the idea that mobile gaming is nipping at the heels of traditional gaming is wrong.


Even Nintendo's own offerings show that purchasing is on the way out.

The a la carte virtual console has given way for paid subscription access to curated collections of games. You can't buy retro games on the switch the way you could on the Wii and Wii U.


Game Pass also seems like the first step down this road for a more “core audience” and Sony has one foot in and one foot out with their PS+ strategy, while we’re at it.




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