> The huge majority of allocated objects gets garbage-collected after a very short time, when they leave the context (similar to RAII).
Those objects are also virtually no problem in languages like Rust or C++. Those are local objects whose lifetimes are trivial and they are managed automatically with no additional effort from the developer.
Those objects are also virtually no problem in languages like Rust or C++. Those are local objects whose lifetimes are trivial and they are managed automatically with no additional effort from the developer.