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This is very interesting. How do you manage latency of events coming over the network?

Do... you... wind up having to set TCP_NODELAY?

•͡˘㇁•͡˘



Embarrassingly, yes, because I can't turn off delayed ACKs from Rust.


I learned about nagling 20 years ago when I helped write a networked game server and had to turn it off so that input packets would be sent quickly. Thank you for your response to my troll, easily a top 5 career highlight.




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