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No idea sadly, I remember getting it from the university library in probably '91 or '92, and reading through it, but the title evades me, and searching on google and ddg brought no clues.

As to what it was about? I recall it featuring programming flight simulations, BUT it might have been primarily a book about computer graphics, or game dev generally with a section on flight simulations. My memory tells me that the front cover had a sort of callout(*) with a proclamation that it had a section on using quaternions.

(*) Callout, splash, burst, sticker, badge, seal, bastard, pick your favourite graphic design term.



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