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The unreal citadel demo was running in a browser without flash in 2014: https://blog.mozilla.org/en/mozilla/mozilla-and-epic-preview...


3 years to catch up with 2011 tech, and a decade later nothing better to show.


My hypothesis is that monetization on the web is harder so there are not as many resources spent on games in browsers. If anyone is willing to spend a lot of time on the game they are probably willing to install it, people arent conditioned to pay up front for websites, the UX around microtransactions isn't at all smooth.




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