I played this on the Switch. It's fine on the Switch.
I'll say that with most "role playing" games (e.g. Witcher 3), you'll be tempted to try and be the most noble options; or think that the 'right' option is to succeed at everything. -- You can do that in Disco Elysium. But the game offers other options and encourages you to role play as the character.
-- e.g. in one conversation early on which you have with a woman (who is clearly upset at having to talk to you), there's a dialogue option where you claim you're the master of love and will hook her up with the hotel manager.
The game's writing is very engaging and intelligent; it's very easy to get immersed in it.
Some of the core people behind the first game were fired. They say it's because the owners of the IP were doing something malicious and wanted them out of the way. The company says it's because the main guy (Kurvitz) was impossible to work with and couldn't behave. There are interviews with people who worked with them on the game and it does seem like it was a very toxic environment (that nevertheless produced a masterpiece). It's hard to tell what's really going on.
It's a shame because Kurvitz was behind most of the crazy ideas in the game but I can also understand if people don't want to work with him again. It's also very possible that some dodgy dealings are going on with the ownership of the IP like he claims, but that's not really clear.
IMHO the evidence suggests it's both -- plus, everybody knows the Tortured Artist is always going to lash out, and the Money-Men are always going to scheme. I suspect the one is used as evidentiary justification for the other, and vice versa.
...this is the Moralist analysis, anyway. Hello from the Kingdom of Conscience!
My understanding is that the guys who took over wanted to use DE money to basically push out fruit ninja style mobile games. Even if it turns out that their takeover was completely legal, holding on to the DE property and not developing it to prioritize boring mobile platform shite is a cardinal sin.
This is the game that taught me how to change my mind and also that I have an active role in developing myself into a person who I want to be.
It turned me from a passive observer of my own story to a white knuckled driver of my own self narrative. It's something I'll be eternally grateful for.
The game has a known, intentional bug where if you play it a certain way, your game essentially bricks itself. You run out of things to do or investigate and just waste time until the game ends on you.
The designers left this in the game as a form of punishment for people who don't play it in the intended way.
I try not to read up on spoilers or strategy and wasted about 5 hours in a game I was unaware was bricked.
While I can admire the craftsmanship of the chef, their choice to leave a turd in the cake for 1/100 people to bite into really soured my experience on the game.
this game came at just the right time in my life. i related to it to such an extent at that low point that at times i felt it was created for me. i even share a name with the protagonist (out of body experience when you hear your name spoken in-game for the first time). in any case, i'm doing better, but having revachol to escape to was a life-saver.
i still play the whirling-in-rags morning theme whenever i'm down.
I'll say that with most "role playing" games (e.g. Witcher 3), you'll be tempted to try and be the most noble options; or think that the 'right' option is to succeed at everything. -- You can do that in Disco Elysium. But the game offers other options and encourages you to role play as the character.
-- e.g. in one conversation early on which you have with a woman (who is clearly upset at having to talk to you), there's a dialogue option where you claim you're the master of love and will hook her up with the hotel manager.
The game's writing is very engaging and intelligent; it's very easy to get immersed in it.