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>Moving from an ownership model to a rental model is very anti-consumer.

In that case the consumers have worked against their best interests for decades in other mediums. You can even argue as such in the PC market where physical media has also lost.

>some people prefer to rent their couch. That's fine. You're effectively arguing that couch ownership should be forbidden.

in the same way in that you can still buy a CD or even record of a recent song, I'm sure you'll have physical media for quite a while.

But we should also face reality and realize that most people are fine renting media, so it should be no surprise if companies start to tailor towards the majority.

>You are going to have to provide a more compelling argument

sure: https://techcrunch.com/2019/06/11/mobile-games-now-account-f...

>In the U.S., users generally have eight games installed per device; globally, we play an average of two to five games per month.

we should never discount the mobile market in these discussions. nor teenagers.



So rather than han paying 8 times for their games, the players are paying many dozens of times more for the same experience?

I fail to see how this is a good thing.


If the players have fun, that's all that really matters. Remember that many of these aren't people who would magically jump in and play Skyrim if the mobile industry suddenly disappeared, even if Skyrim was given to them. It's a completely different audience.

Once again, this is deluxe entertainment, and the overall impact of spending more money on a hobby isn't the end of the world. I'm not going to judge how others use their free time and disposable income.


> If the players have fun, that's all that really matters.

That wasn't your argument. If you wanted to argue that, you should have done so from the beginning.

Your argument was that it is more beneficial for players to pay many times the price of any game they play often.


>Your argument was that it is more beneficial for players to pay many times the price of any game they play often.

No it wasn't. My arugment is that this is what players are doing already. I don't care about how you feel about gaming habits. My only point in replying to you is to say that

>The majority of gamers don't play more than a handful of games in a year. There's just no time. You find a game you're into, your pour most of your hours into that game.

is wrong. You asked for proof against that and I gave you a link for gaming trends. You countered with "That's not a good thing", and I don't care. Because that's not my argument. Whever you inferred that I applied personal judgement to these statistics is wrong until you made your comment about that judgement.

So there you have it. If you want to shift your argument to "this isn't good for the consumer"... well, I gave you my take. Take it or leave it, I have nothing more to add to that discussion. If you want to go back to talking about what and how people consume games, feel free to respond to that.

Yes, people do play multiple games a month, so they are also fine renting games to consume more. Even in console games, there are so many accounts to how Gamepass has reinvigorated some people to playing more games than before.




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