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Any game/3D developers here be interested in WebGPU/WebAssembly support for Unreal Engine 5? Along with an asynchronous asset loading system, for dynamic fetching of assets at runtime.


The asset stuff is the bottleneck here isnt it? We need browsers that support cacheing assets that are gigs in size


Asset delivery is one of the key aspects, no doubt. Keep in mind that today, browsers support up to 4GB at the moment - but that is a limitation that won't be an issue eventually, and when it's lifted it will allow whatever local storage the user's client hardware has to be leveraged. This would enable AA and AAA desktop/console games on the web.




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