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Any ideas why it excluded Direct3D as a target? It seems to be the only omission. Or is OpenGL/Vulkan support sufficient to cover Windows perhaps?


I'd say even Vulkan alone is sufficient to cover Windows.

The main benefit of DirectX 11 is that it's a lot simpler for the developer. But when you are creating an abstraction layer for multiple APIs, you are not the target audience for a simple to use graphics API.

IIRC Doom Eternal only supports Vulkan (on PC) and that didn't really cause problems. In fact, the game's performance was superb.


Probably. The OpenGL ES support also seems to use Google's Angle, which can target DirectX.


But if Angle on top of DirectX 11 is faster than Vulkan it's a highly unlikely bug in the Vulkan driver.


Because Microsoft isn't their friend obviously.




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