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Whether you like the textures has nothing to do with whether the graphics library is any good.


This is a great example of a principle I heard from CoderFoundry: "People are visual buyers. If it looks good, people assume the code is good."


Sure but it has everything to do with whether I can easily tell that it's good.


I can slap together a few high-res textures in SDL_Renderer, and maybe hack in some pretty shaders. Doesn't mean it's a good API.




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