Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> ...who are using iPads or MacBooks, and being able to link them to itch.io is a LOT easier than...

The instant game streaming service I develop targets Unity (see https://appmana.com/watch/virtualtestdrive for an example) and I was considering supporting Godot. But it would probably make more sense to fix web exports.

Other than time and money, what obstacles did you face contributing a web export fix for Godot? I am not saying that you should, but I'm sure it crossed your mind.

In the game services business, it's my opinion that in order to thrive, you target people who pay. Because Unity costs money, it attracts developers who pay. It's the halo effect. I wonder how the Godot ecosystem attracts developers who pay.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: