Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Noctis was an amazing experience. It had no right being as immersive as it was. If you liked the idea of NMS, give it a go; it nails the alone-on-the-frontier mood a lot better.


As NMS "improved" and fleshed out the game world, it lost a certain poetry that it had earlier on. There was something really unsettling about the earlier universes that felt - dare I say? - liminal.


I hope by liminal you don’t mean “like the back rooms”


Well - kinda? Liminal implies a particular mood or feeling - which is what the Back Rooms stuff was also aiming for. I think some of it succeeds remarkably well and some of it doesn't.


I have always called this mood lonely exploration, or melancholic curiosity. It has liminal qualities in that you feel between encounters or between spaces of meaning.

It sounds bad but indeed, early NMS did feel kind of meaningless, which as you said had a certain poetic quality.

Melancholic curiosity, or loneley exploration, are two things I am trying to capture in games I make. There is a game called Infra that I highly recommend if you enjoy that mood, and city infrastructure.


Taking of immersion I loved how all the ui is integrated into the geometry of the ship. Makes it feel coherent like a real object. Not enough (non-sim) games do this.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: