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Using WASM for things requiring low IO and high compute that are traditionally written in C/C++ makes a lot of sense to me. Image codecs are an example and native implementations for things like JPEG encoders are hard to come by. So, I used wazero to implement a few image codecs in Go^1. Codecs were compiled to WASM, and wazero works great for running them (albeit with overhead).

For this use case, wazero appears to be the cleanest solution as it's the only runtime that doesn't need CGo. The biggest appeal to me embedding WASM in Go is avoiding CGo to allow cross compilation. If my dependency is using CGo anyway, I might as well as link against a C library. I think native WASM runtimes like wazero are currently the best options for porting code language-agnostically.

^1: https://github.com/yklcs/wasmimg



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