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WASM is designed to cut through all the bullshit and leave only a minimal amount of bullshit, even though it turns out there's still a lot of bullshit in the other parts of the system that WASM doesn't address.

I like websockets for the same reason. Each message has a two byte overhead compared to TCP. Two bytes. Unfortunately messages sent by the client have a whopping four additional bytes to help protect buggy middleboxes.



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