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The problem is that most people don't know any better. Right now I'm working on getting a greater-than-90-minute build down to ~10 minutes using distcc, ccache, and mold. It's painful to hear management ask "when is it going to be done and we can move on?" because that really telegraphs they don't value the increased quality of life this decreased cycle time will deliver to the developers and users.

I'm reminded of the cartoon with the caveman pulling a cart with square wheels, and guy waving circular wheels at him, only to be told "No thanks, we are too busy."



If you were using a service to run those builds, reduced build time would translate directly to lower costs.

Even if you are using a wasteful, low-utilization capital plant to run your build, more efficient use of those resources should become lower energy bills, at least.


The only way you get lower energy bills is by switching things off, not using them at full whack, but as I said, people don't know any better than the mess they're in.


With modern power scaling that is certainly not true.




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