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With browser it’s the bog standard WebGL and now WebGPU. They bring nothing over just doing normal demo using native graphics apis directly.

They are good ways to distribute programs for customers but that’s it.



WebGL is low level, so you need a graphics engine ontop.


WebGL is a very high level API because OpenGL itself is a very high level API in this context. People have been coding directly on top of OpenGL since it was first created, including 4k demos. A demoscene demo will itself implement whatever custom "graphics engine" is needed (for a 4k, essentially nothing is needed). Demos don’t commonly use third-party dependencies because the entire idea is to show off your (group’s) programming and art savvy.




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