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> the idea is that if* we're in an ancestor simulation, then "they" will make the rules as close to theirs as they computationally can. Why ancestor simulation? Why else would "they" spend all those resources?*

This always struck me as the most WTF simulationist assumption. To the degree we simulate our ancestors, today, it’s in games. Given an infinity to ponder and simulate, it strikes me as ludicrous to assume even a significant fraction of computer power would go to ancestor simulations.



We're still at the very dawn of our computational age, though. There are still humans alive now who were born before digital computers. We have hardly any experience with them. It's very, very difficult to predict what we might be doing with them in a millenium or two.


> very, very difficult to predict what we might be doing with them in a millenium or two

Sure. But why that? I’m not debating that some people wouldn’t obsess over, I don’t know, their personal lineages or old military battles. But I can’t see devoting most resources backwards versus probing forward for opportunity.




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