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# Programming

"A Data-Centric Introduction to Computing"

https://dcic-world.org/

# Programming Language Theory

"Programming Languages: Application and Interpretation"

https://www.plai.org/

"Crafting Interpreters"

https://craftinginterpreters.com/

# Algorithms/Data Structures

* Pure C *

"Algorithmic Thinking: A Problem-Based Introduction"

https://nostarch.com/algorithmic-thinking-2nd-edition

# Competitive Programming/Interviews

"Competitive Programming book, 4th edition (CP4)"

https://cpbook.net/

"Elements of Programming Interviews in Python"

http://elementsofprogramminginterviews.com/

# Compilation

"Essentials of Compilation: An Incremental Approach in Python"

https://github.com/IUCompilerCourse/Essentials-of-Compilatio...

# Database Systems

"CMU: Intro to Database Systems"

https://15445.courses.cs.cmu.edu/

"CMU: Advanced Database Systems"

https://15721.courses.cs.cmu.edu/

# Calculus I/II & Real Analysis

"A Course in Calculus and Real Analysis"

https://link.springer.com/book/10.1007/978-3-030-01400-1

"A Course in Multivariable Calculus and Analysis"

https://link.springer.com/book/10.1007/978-1-4419-1621-1

# Physics

"Matter and Interactions"

https://matterandinteractions.org/

# Linear Algebra & ML

* A Series of books by prof. Joe Suzuki without using any external library for the implementations *

"Statistical Learning with Math and Python"

https://link.springer.com/book/10.1007/978-981-15-7877-9

"Sparse Estimation with Math and Python"

https://link.springer.com/book/10.1007/978-981-16-1438-5

"Kernel Methods for Machine Learning with Math and Python"

https://link.springer.com/book/10.1007/978-981-19-0401-1

# Discrete Mathematics

"CMU 21-228 Discrete Mathematics (prof. Poh-Shen Loh"

https://www.math.cmu.edu/~ploh/2021-228.shtml

# Mathematical Logic

"Mathematical Logic Through Python"

https://www.logicthrupython.org/

# CS Complexity and Theory:

Courses by Ryan O'Donnell at CMU

http://www.cs.cmu.edu/~odonnell/

# Cryptography

"Serious Cryptography: A Practical Introduction to Modern Encryption"

https://nostarch.com/seriouscrypto

# Problem Solving

"Math 235: Mathematical Problem Solving"

https://www.cip.ifi.lmu.de/~grinberg/t/20f

# Computer Graphics

* Also look up the course by @pikuma for a pure c impl without OpenGL *

"Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering"

https://gabrielgambetta.com/computer-graphics-from-scratch/

"The Ray Tracer Challenge A Test-Driven Guide to Your First 3D Renderer"

https://pragprog.com/titles/jbtracer/the-ray-tracer-challeng...

# Reverse Engineering

"Reverse Engineering for Beginners"

https://beginners.re/

# SAT/SMT

"SAT/SMT by Example"

https://sat-smt.codes/

Also Hakan Kjellerstrand's z3 page:

http://www.hakank.org/z3/

# Game Engine Development

* 2/4 volumes out (no digital format for the 2 pending volumes due to the authors "piracy" concerns *

"Foundations of Game Engine Development"

https://foundationsofgameenginedev.com/

# Creative Coding

"Generative Design: Visualize, Program, and Create with JavaScript in p5.js"

http://www.generative-gestaltung.de/2/

Articles by Tyler Hobbs specially the one on "Flow Fields" :

https://tylerxhobbs.com/essays/2020/flow-fields

Articles by Sighack specially the one on "Watercolor Techniques":

https://sighack.com/post/generative-watercolor-in-processing



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