I don't think my use-case is necessarily a good fit for edge functions. I am trying to achieve what Supabase realtime/multiplayer accomplishes, but generically. I participate informally with the https://braid.org IETF working group, which to over-simplify is CRDTs over HTTP with subscriptions.
I'm interested in web standards and that's what's drawn me to deno, so I'm super excited the more and more I see it being adopted. BroadcastChannel piques my interest because it is perfectly in that gray area of standardization-- it makes total sense on the client and we're on the cusp of discovering what that could look like for servers.
In deno deploy, all the instances of my service are able to be linked together by BroadcastChannel, which I'm viewing as a p2p-style architecture. Ultimately, I'm curious about how this works under the hood and if it would be possible to interoperate a BroadcastChannel between Deno Deploy, Supabase, and say a Raspberry Pi in my house.
I've gone on a bit of a tangent, but I think maybe I should get involved with the WinterCG, since now that I'm putting my thoughts to words-- seems like it fits their charter.
Yep, that sounds interesting. Feel free to share with us if you write a formal proposal. Would love to explore the options to provide better worker-to-worker communication options.
I don't think my use-case is necessarily a good fit for edge functions. I am trying to achieve what Supabase realtime/multiplayer accomplishes, but generically. I participate informally with the https://braid.org IETF working group, which to over-simplify is CRDTs over HTTP with subscriptions.
I'm interested in web standards and that's what's drawn me to deno, so I'm super excited the more and more I see it being adopted. BroadcastChannel piques my interest because it is perfectly in that gray area of standardization-- it makes total sense on the client and we're on the cusp of discovering what that could look like for servers.
In deno deploy, all the instances of my service are able to be linked together by BroadcastChannel, which I'm viewing as a p2p-style architecture. Ultimately, I'm curious about how this works under the hood and if it would be possible to interoperate a BroadcastChannel between Deno Deploy, Supabase, and say a Raspberry Pi in my house.
I've gone on a bit of a tangent, but I think maybe I should get involved with the WinterCG, since now that I'm putting my thoughts to words-- seems like it fits their charter.