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> What would your ideal graphics API be

Same capabilities as native APIs.

> , and why isn't it coming to fruition, do you think?

Politics and lack of tooling.

Why the negativity?

Consider that after 10 years, there is no Web game that can match AAA releases for Android and iOS written in OpenGL ES 2.0 (already lowering the bar here to WebGL 1.0).

And SpectorJS is the best GPU debugger we ever got.

Meanwhile in 2010,

https://www.youtube.com/watch?v=UQiUP2Hd60Y



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