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>we are going to anthromorphise it

I believe we can talk about two ways of anthropomorphisation: assigning feelings to things in our mental model of it, or actually trying to emulate human-like thought processes and reactions in its design. It made me wonder when will models come out that are trained to behave, say, villainously. Not just act the part in transparent dialogue, but actually behave in destructive manners. Eg putting on a facade to hear your problems and then subtly mess with your head and denigrate you.



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