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> The main problem was that the actual simulation was being done on the servers

While that was the marketing line "simulation so complex it can't run on your PC", I remember there being an offline crack shortly after release and later one of the official patches even enabled it officially.



Yeah, the part that were simulated online was the trade between the cities, a task so trivial it demanded nothing of the servers.

The server side simulation was a joke. It was mostly an excuse for why the game performed poorly and the cities were so small.


Yeah there was basically no evidence that the game did anything more intense than the original SimCity (1989) but they loved claiming otherwise.




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