> Why did "The Division 2" not build upon "The Division",
Four main reasons, you can argue if they are "that big of a deal" but ultimately they were. Please also remember that Division 2 was made in 2 years, and Div 1 was made in 7.
1) Clean slate of the architecture built on google cloud meant that connecting in to the datacenters in Montreal would have been very time consuming to get right.
2) The Division 1 continued, so a migration would have had to have some pretty clearly defined semantics, do we sync both the backends constantly? Do we fork your character? Do we stop your previous account from working. Forking sounds like the right thing until you realise you can't fork again. :\
3) We would have to carry over every single item from the Division 1, most of which do not make sense in the setting.
4) We'd have to have a clear upgrade path for your binary save game (from a moving target as Div1 was still getting updates!)
But it was a topic that was discussed at great length.
> Also, TD1's gritty survival mode was the most compelling gameplay of the franchise
Yeah, I really liked that, I wish we could have released it as a standalone game, especially as it came out in the height of BR and for me it hit similar themes.
Thank you! (And thank you for contributing to great games!) It's good to hear that the question was taken seriously, even if I might've preferred the decision going a different way.
Four main reasons, you can argue if they are "that big of a deal" but ultimately they were. Please also remember that Division 2 was made in 2 years, and Div 1 was made in 7.
1) Clean slate of the architecture built on google cloud meant that connecting in to the datacenters in Montreal would have been very time consuming to get right.
2) The Division 1 continued, so a migration would have had to have some pretty clearly defined semantics, do we sync both the backends constantly? Do we fork your character? Do we stop your previous account from working. Forking sounds like the right thing until you realise you can't fork again. :\
3) We would have to carry over every single item from the Division 1, most of which do not make sense in the setting.
4) We'd have to have a clear upgrade path for your binary save game (from a moving target as Div1 was still getting updates!)
But it was a topic that was discussed at great length.
> Also, TD1's gritty survival mode was the most compelling gameplay of the franchise
Yeah, I really liked that, I wish we could have released it as a standalone game, especially as it came out in the height of BR and for me it hit similar themes.