I was really upset with Angry Birds 2 introducing a degree of randomness into the levels. Level 6 might appear different for you, just a little bit, every time you load it.
Just like that, any appearance of craft that went into the levels was shredded and they just feel AI-generated rather than a natural progression. In which case, because AI-generation is basically infinite, do I really care to beat all the levels? (Angry Birds 1 was a big game - 700 levels. Angry Birds 2? 3,080! But it still feels like they could just increase an integer in the code somewhere and get another 1,000.)
I remember playing Angry Birds with friends (not AB Friends) back in ~2012. It was so great when you knew or had figured out the best solution to a level and your friends didn't know how, or vice versa. Also, old Angry Birds was like 10 chapters of ~45 levels each, so if you were stuck in one chapter, you worked on another (and could maybe have the solution for one chapter while your buddy had another), rather than a straight-through "oh, I don't remember how to beat level 308." Randomized levels and the straight-through progression shreds that.
Just like that, any appearance of craft that went into the levels was shredded and they just feel AI-generated rather than a natural progression. In which case, because AI-generation is basically infinite, do I really care to beat all the levels? (Angry Birds 1 was a big game - 700 levels. Angry Birds 2? 3,080! But it still feels like they could just increase an integer in the code somewhere and get another 1,000.)
I remember playing Angry Birds with friends (not AB Friends) back in ~2012. It was so great when you knew or had figured out the best solution to a level and your friends didn't know how, or vice versa. Also, old Angry Birds was like 10 chapters of ~45 levels each, so if you were stuck in one chapter, you worked on another (and could maybe have the solution for one chapter while your buddy had another), rather than a straight-through "oh, I don't remember how to beat level 308." Randomized levels and the straight-through progression shreds that.