There's a lot of "@nogc" D code out there. Audio FX plugins that do realtime DSP and game/graphics stuff come to mind.
I'd rather have the language give me a choice because it's very convenient to have. You'd be surprised how performant even GC'ed code in D's can be.
Not if you wish to use the standard library though right ?
All functions in the stdlib that are nogc are marked "nogc" in their definition
There's a lot of "@nogc" D code out there. Audio FX plugins that do realtime DSP and game/graphics stuff come to mind.
I'd rather have the language give me a choice because it's very convenient to have. You'd be surprised how performant even GC'ed code in D's can be.