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Are there ample warnings to, or explicit agreement with the user that his/her CPU time is going to be used by non-game functions? This seems suspiciously like theft of services.

When I run any process I expect it to restrict all its actions to servicing direct functions related to that process. Plura is expressly unrelated to ANY process/game it is bundled with.

I would personally be annoyed/angry that a program I was using, web-based or not, was using my computer's resources to make money without my knowledge. In fact, you're not just using my computer's resources, you're also drawing more power from my electrical grid, because a processor doing more work consumes more electricity. That's something that directly costs me, the end user, more money. So I would absolutely classify this as theft of service unless the user explicitly agrees to have Plura running in the background.

If there is ample warning to the user, I am fine with this, and would consider it a good idea. Otherwise, it feels really sleazy and wrong.




I can see your point, but wouldn't be any ad-driven website/game be considered theft of service?

A ton of flash ads might have a bigger impact on your system performance (and on your wallet, if your ISP charges by traffic)


At least ads are visible. A zero-pixel Java applet seems like it's over the line IMO.


Or you could just notice that the game is fun and that you agreed to the TOS and not even care about a few extra cycles.


Thanks for the comments. We really try to be above board, include it in TOS, and encourage disclosure to the users. I mentioned this in another response, but we even have some affiliates that do some sort of opt-out procedure.

Our hope is that the users end up reaping the benefits from this via increased development dollars or reduced ads. We have some affiliates that are exploring ways of giving some form of in-game currency in exchange for Plura time. For example, you might earn more gold, a better performing sword, higher production, or something like that.


(Bear in mind I think it's a great idea)

Legally speaking if the game (or whatever) doesnlt make 100% clear what is going on ("we are going to be using your CPU") then I'd say it's very shaky territory.

Also I am pretty sure that in a lot of countries you would be pretty much required to either have a splash saying "click yes to play this game and work some units" or have a workable opt out (I dont know if that exists??)




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