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From the post:

>Because of this, most developers I spoke with at WWDC (even the VERY successful ones) were looking to spread risk among several small apps rather than creating one amazing app.

This is their loss. This garbage of having 15 different apps to accomplish a job that can be done with one will eventually be finished whether it is on the iPhone or iPad.

Much of the App Store is about word of mouth and less about price. If you give a comprehensive app that is worth the price and has proper dev support, the payers will be there.

Today, I need an incredible amount of apps just to do what would take 5 minutes on Photoshop. An opening is left on iOS by Adobe to fill the solution. Virtually no one is doing this.

Jobs' intention was not to hurt devs, but to kill piracy, reduce software pricing and make it safe for people to get apps without worrying about malware. Some devs may no longer exist because they can't adapt but that is not his fault.

The main mistake Apple has made so far is not allowing a trial period for apps or offering refunds within a certain window.




I thought those "lite" versions are essentially the "trial period" apps. Refund window is problematic as Google witnessed (and thus stopped it); but then again, if your app cannot provide me long term value then may be you deserve a refund.


What they really need is a way to link the demo and full version together in the app store.

Apps with a "demo" version should have a seamless upgrade-to-paid-version experience.

Some apps have done this with via in-app purchases (check out living language for example http://itunes.apple.com/us/app/living-language-spanish-for/i...) which does a great job of this and manages to get $15 out of you by demonstrating the value the app provides very effectively before asking for money.


I don't use Android. Did Google stop this?

Maybe the answer s Amazon's solution in which they demo it on the web. All I can say is that what iOS is doing is not the correct solution. Even though Omnifocus is the best to-do app, no one is going to spend $20 just to understand that.




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