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uggh.

> [1]

They got Freesync having less lag than no synchronization which means their measurements are likely wrong.

> [2]

All the lag can be calculated on paper, why do they need an empirical study? Their definition of triple buffering is one of following: One is FIFO, used by Microsoft, which causes even more lag than just double buffered. The other is some obscure mode I barely even remember that is incorrect because it drops or doubles various frames.



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