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It's really fascinating hearing about this and what the issues were. I have played a lot of AI Dungeon on and off and this always felt like part of what was missing: some way for it to keep a structured view of the story to help consistency. The biggest problem has always been that it keeps contradicting itself or lose track of the plot. It's gotten a bit better with the manageable context being fed back each step, but it's still not nearly good enough.


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