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Basically, we pay a higher price per player than Spotify pays per listener, which closes out with the unit economics of indie game sales. Whereas Spotify represented a huge drop in revenue per listener to artists (before piracy), we are keeping the revenue per player the same if not more (for replayable games, shorter games are still a challenge).


> we are keeping the revenue per player the same if not more

Isn't this the same as saying players will pay at least as much as they are in existing markets?




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