> Hardly. Everyone likes to pretend "they're just in it for the story", but in my experience, they just want to give themselves advantages in my experience.
Meh, at some point the only solution is "get better players". I've had if anything the opposite problem, with players who enjoy doing a dramatic death scene so much that they'd rush to these moments of sacrifice and loss even when they weren't really necessary. Improv-oriented players as I know them enjoy telling a story and are there for that; the problem you get is every player trying to hog the narrative spotlight (often with their moments of tragic suffering) rather than every player trying to be more powerful than the others.
Meh, at some point the only solution is "get better players". I've had if anything the opposite problem, with players who enjoy doing a dramatic death scene so much that they'd rush to these moments of sacrifice and loss even when they weren't really necessary. Improv-oriented players as I know them enjoy telling a story and are there for that; the problem you get is every player trying to hog the narrative spotlight (often with their moments of tragic suffering) rather than every player trying to be more powerful than the others.