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Truly open RPGs already exist. Fudge, for example. And Fate (based on Fudge, because it's open and they can). And if Pathfinder 2 is indeed free from any old d20 content (I don't know), then that one counts too.

The big problem is that there's not a single one that everybody agrees to use as the new standard. D&D is the standard. Like Windows. Everybody knows it sucks, but nobody can agree on a single alternative, and the market stays with what people know.




> The big problem is that there's not a single one that everybody agrees to use as the new standard. D&D is the standard. Like Windows. Everybody knows it sucks, but nobody can agree on a single alternative, and the market stays with what people know.

I don't understand why there needs to be "a standard". in the 80's, 90's people played Runequest, Warhammer, GURPS, AD&D, Dark Eye... there was no need for a "standard". No, people are lazy and just want to play what is popular, this isn't a standard. Games rules are half the table top RPG, the stories are as important if not more...

Furthermore, back in the days, people were interested in innovative rules or universes, D&D is none of that, it's the most bland and boring game system...


D&D drowns out the rest of the market, practically speaking. We don’t have a great way to measure overall play but Roll20, the dominant virtual tabletop, publishes their stats regularly and D&D is more than 50%. Call of Cthulhu is around 15%. It drops quickly from there.

There’s a huge network effect at work here. It’s easier to find D&D players than players of any other game — not that you can’t find them, but D&D is easier. WotC runs organized play programs such that I can walk into almost any brick and mortar tabletop gaming store in the country and immediately find a regular game.

Look at https://startplaying.games/search and count the number of D&D games compared to anything else.

And this has happened before. D&D 4e got rid of the OGL, which made people have these same conversations. This did create Pathfinder, but even cloning the earlier version of D&D didn’t prevent WotC from dominating except during the year or two between 4e and the current edition. Plus 4e played really differently, which won’t be the case for this new edition.


The differences between the rules are not important, that's exactly why there needs to be a standard.

TTRPG rules are not tabletop game rules: they don't say what happens, GM does. TTRPG rules are a language that abstracts away trivia in a somewhat objective manner.

This is similar to having many programming languages: ideally you would want to have a single language for everything, but they all suck in different small ways.


> back in the days, people were interested in innovative rules or universes

People still are. There's been tons of innovation over the past 20 years, and some of it even seeped into D&D and Warhammer.

But despite everything, D&D is still the big name everybody recognises. Maybe there doesn't need to be a standard, but there is, and it's D&D. Just like with Windows.




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