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Related, I have been experimenting with using Stable Diffusion (SD) to generate game textures for a project I've been working on.

The results its been giving me for cobblestone and grass have been generally "good enough", though I've not found a good way to force SD to generate textures that easily tesselate with each other, forcing me to modify the generated stuff a bit before I actually use them.

Still, that's only like another 10-30 minutes of additional work on my end for a texture, and it means I get a unique texture without having to be terribly artistically inclined. I think AI art is really going to make lives easier for indie game devs.



Another cool demo generating textures with stable diffusion directly in blender:

https://www.youtube.com/watch?v=RG7B29FBZKU




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