Related, I have been experimenting with using Stable Diffusion (SD) to generate game textures for a project I've been working on.
The results its been giving me for cobblestone and grass have been generally "good enough", though I've not found a good way to force SD to generate textures that easily tesselate with each other, forcing me to modify the generated stuff a bit before I actually use them.
Still, that's only like another 10-30 minutes of additional work on my end for a texture, and it means I get a unique texture without having to be terribly artistically inclined. I think AI art is really going to make lives easier for indie game devs.
The results its been giving me for cobblestone and grass have been generally "good enough", though I've not found a good way to force SD to generate textures that easily tesselate with each other, forcing me to modify the generated stuff a bit before I actually use them.
Still, that's only like another 10-30 minutes of additional work on my end for a texture, and it means I get a unique texture without having to be terribly artistically inclined. I think AI art is really going to make lives easier for indie game devs.