From the text it seems that mobile is not the issue "5% GPU utilization" screams of seriously large problems on the CPU side. What where they writing their software with? CPython, an interpreter only JavaScript runtime?
Also the current generation of VR was basically build on top of smartphone hardware and there where quite a few ideas to make use of the full hardware instead of using it as a dumb display.
Also the current generation of VR was basically build on top of smartphone hardware and there where quite a few ideas to make use of the full hardware instead of using it as a dumb display.