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I know the whole Oculus / Quest has a reputation for being a gimmick, but those talks were the ones that inspire me to get a quest 2 in the first place, and I love that device, It's far from perfect and requires a lot of 3rd party accessories to be comfortable, but it made me feel the same way as when I was a kid and play a new generation console like the PlayStation for the first time, making me say "wow, this it's the future".

Plus PCVR (something I feel meta lately doesn't push as harder as they should) with the quest it's just amazing, being wireless makes up for the loss in the visual quality of something like an HP Reverb or Vive.

I feel sad about John his departure, he was one of the voices who pushed sideloading for 3rd app developers and those game communities are amazing, creating games that have given me more entertainment than most of the horizon-verse apps.

Even in his last talk about the Quest Pro he was straightforward telling people "This device it's great, but still needs a lot of development and has some rough edges, like FOV rendering is not going to happen soon for most games" to have people don't over hype their expectations... while Mark and the official presentation was using pre-render avatars with legs for a feature that didn't exist.



Yeah I liked how honest he was! He was the one that had the talk IN THE METAVERSE, unlike Mark. He tries to push for the conference to be in metaverse.

I literally lost confidence for the Meta experiment with his departure.




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