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Take what I'll write next with a spoonful of salt: I think the main culprit for the decline of attention spans is our poor internet browsing hygiene.

When you see social media platforms competing for our attention using clickbait titles, likes and retweets to give us the social component satisfaction that someone out there found what we had to share worth reading, etc. we're reaching a point where if content cannot, at the very least, match the engagement rate then it's not worth consuming.

It's a judgement call on the quality of information but based on how it's presented and not based on the value of the information itself. That's how we end up using the allure of gamification to engage people doing things that should be engaging in their own. Examples are having a tacked on achievement system that gives you a trophy in a video game, or even in the Fireship learning platform.




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