The key to the success of AI models in animation production is going to be how "directable" they are. Even with traditional procedural techniques, this is an issue.
It's relatively straightforward to generate a procedural forest. Less so when the director wants "this branch" to curve more in a given direction.
Where I can see this having the greatest initial impact is in concept art and matte painting. And not in a good way for the artists.
It's relatively straightforward to generate a procedural forest. Less so when the director wants "this branch" to curve more in a given direction.
Where I can see this having the greatest initial impact is in concept art and matte painting. And not in a good way for the artists.