At one point even intel macs broke compatibility with every game that was 3 years old or something stupid like that. I remember that my working game simply refused to execute after a macos version upgrade. Exact same machine, refusing to run my software overnight.
This kind of attitude just isn't conducive for gaming, where people like to build libraries in steam and expect everything to keep working for a long time.
On my PC, I can fire up games from 20 years ago and they work perfectly. Witcher 3, a 7 year old game, is getting an overhaul. I expect no problems in downloading it on steam from my library and playing it seamlessly on my relatively new PC.
Yep - they killed 32 bit compatibility and it’s annoying.
IIRC win64 finally killed win16 support but that was rarely used for games and those games you can dosbox (which amusingly enough works fine on Mac in many cases).
This kind of attitude just isn't conducive for gaming, where people like to build libraries in steam and expect everything to keep working for a long time.
On my PC, I can fire up games from 20 years ago and they work perfectly. Witcher 3, a 7 year old game, is getting an overhaul. I expect no problems in downloading it on steam from my library and playing it seamlessly on my relatively new PC.