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Is the UI getting an overhaul as well? I could probably deal with the ASCII, but I'm picky about UI design, and what I've heard about the interface sounds like it would make me have a tantrum and smash my menacing rhyolite cave sock.



The old UI is like a well-worn sock for me, fits perfectly and I know where the holes are.

But yes, the new version has an entirely redone UI to greatly organize and simplify things.

The updates here: https://steamcommunity.com/app/975370 go into more details - there's even a tutorial!


They’ve revamped the UI. Here is a dev blog post with an early screenshot from 2021.

https://steamcommunity.com/games/975370/announcements/detail...


Careful what you wish for. Some of the Dwarf Fortress endorphins are a product of the horrible user interface; asking for a more intuitive interface (at times) is like asking for an easier Soulsborne boss. Ask enough times and you have Horizon Forbidden West instead of Bloodborne.


Enh... In an action-y game, there's a strong argument that mastering difficult controls can be half the fun. In a menu-based management game, I want the controls to be as streamlined and intuitive as possible, always. It should be my knowledge and planning ability being tested, not my muscle memory.

Or to put it another way, if I'm pretending to manage a fortress, losing because I was too focused on expansion and didn't stock enough food and ammunition to survive a siege can be fun. Losing because I was fully prepared but forgot how to tell my minions to raise the drawbridge and man the walls is just frustrating.




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