What's interesting when comparing this to the origin of the demo scene is that now we have ultra super computers everywhere (by comparison), so when you maintain the size limitations: algorithms that would have previously fit, but had impossibly terrible performance - are now possible.
I think this is what makes Dwitter so intriguing: very tiny, simple code, producing seemingly impossible and impressive realtime graphics... made possible because modern CPUs are so fast.
I'm really fond of the scene, the format, the people. And I've learned so much from both doing, and deconstructing from others, and enjoy the art others create using it.
Even more obscurely, the microscopic bracket of size limitations: 140 characters
https://dwitter.net
What's interesting when comparing this to the origin of the demo scene is that now we have ultra super computers everywhere (by comparison), so when you maintain the size limitations: algorithms that would have previously fit, but had impossibly terrible performance - are now possible.
I think this is what makes Dwitter so intriguing: very tiny, simple code, producing seemingly impossible and impressive realtime graphics... made possible because modern CPUs are so fast.
I'm really fond of the scene, the format, the people. And I've learned so much from both doing, and deconstructing from others, and enjoy the art others create using it.