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Umm apple was the slowest to adopt webgl 2.0 to the point where it was pointless targeting it because you didn't have reach. And WebKit blocks a lot of other standards.

If iOS had open browser engines I guarantee you two things :

- evolution of web standards would be different

- web mobile games would be a thing

The 30% cut would incentivise big distributors to invest in it (Epic/Steam). It was enough to get epic to risk getting baned from appstore



> web mobile games would be a thing

If Apple is holding back “web mobile games”, why aren’t developers making games for iOS and the web instead of iOS and Android? As a mobile game developer wouldn’t it be logical to skip making a native game for Android and just make one for the web that covers Android and computers?




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