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> No, I think this argument is largely correct. And frankly settled: anyone who's driven recent FSD beta versions knows very well that the cars "see just fine". They don't hit anything, they see and avoid obstacles.

Only if you ignore times where intervention stopped it from hitting something, times where it did actually hit something, massive amounts of jitter and popping in the visual output, phantom braking, etc.

Unless of course "recent" means n+1 where n is the version that crashed into something.

Collision with bollard in Feb 2022: https://www.youtube.com/watch?v=sbSDsbDQjSU

attempts to plow through cyclist Feb 2022: https://www.youtube.com/watch?v=a5wkENwrp_k

almost crashes into tram (can't gauge speed or direction?) Jun 2022: https://www.youtube.com/watch?v=yxX4tDkSc_g

Crashes into curb Aug 2022: https://youtube.com/shorts/8Mh1GjejdsI

Phantom brake Sep 2022: https://www.youtube.com/shorts/5v6j_oL7S-g

Almost colliding with bridge pillar 2 weeks ago: https://www.youtube.com/watch?v=5CMYkDWaqn0

Crashes into various objects in testing 2 weeks ago: https://www.youtube.com/watch?v=yyDxqEzV5Zc



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