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I am just that annoying guy trying to remind everyone Q2 RTX is still the best we've got in terms of actual games. Take that at face value. It barely runs on ~6 year old gpu.

I was about to pull a few numbers out of my ass as to how it must on a 3090 but then I thought someone on youtube must've done it already. And they have[0]. 52 fps is not great. I am no game maker of any kind but even my non-pro eyes can tell modern titles have way more geometry so the best we've got out of them is shiny surfaces and fake GI like in Metro.

[0] https://www.youtube.com/watch?v=dVS2zwqeUaU

That said, I am eager to get my hands on that mythical ray traced RTCW someone at AMD has been working on.



Honest to goodness the results don't seem worth it for the power usage. Pre-baked lighting, environment maps, material shaders look _really good_ and are easy to get decent frame rates out of without sacrificing artistic freedom. Why are we making it more difficult for ourselves with global illumination which just introduces more problems. It's just very difficult to realistically light things while still maintaining high-visibilty of game assets in dynamic situations.

It sells graphics cards but I just don't think it's very practical.




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